Long Putt


This setup works best on long, straight fairways with a clear line of site to the pin. Deere Run #10 works well for this, if you can get a good random pin placement. Even still, this shot will have so much power that it should be able to pass over rough and bunkers. Only the middle three clubs really matter in this bag. Don’t put any other booster clubs in there that could mess with the shot.
Step 1. Select the hole you want to play from either in Solo Mode or from a Duel that you initiate. Don’t worry, the person you’re dueling won’t have to sit through your entire playthrough.
Step 2. Knock the ball around with Steward until the stats on Sparky get up to 80-90. Everytime you hit with Steward, its Aid ability will boost Sparky. It will probably take 20 or so whacks with Steward to get to where you need to be.
Step 3. Get the ball to the area of the fairway where you want to putt from. You may as well put it as close as possible to the starting tee.
Step 4. Tap the ball around 4 or 5 times with Sparky. Each time will charge its magnetism range.
Step 5. Line up your putt and pull back until it looks like the aim line intersects with the pin. You should be okay to overpower it, since Sparky will be nice and sucky at this point. You will be waiting quite a while for the aim indicator to line up with the middle dot.
Step 6. Let it fly! If you miss, it just means that Sparky wasn’t charged enough. Then knock the ball back to the beginning and try again.
Good luck!
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